
ElevenLabs
Text-to-speech, voices, sound effects and music generation; usable for NPC voice lines and SFX.
Visit official site ↗Free tier + paidCommercial on paid plans only
#1 in Voice & dialogueTop pickbased on independent tests · how we rank
Can I use ElevenLabs in a commercial game?
Paid plans only Yes, but only on a paid plan: ElevenLabs's published terms limit commercial use to paid plans.
What the terms say: Terms: free-plan users may only use the Services for non-commercial purposes; paid-subscription users may use them commercially (subject to the Prohibited Use Policy). Read the vendor's terms ↗ · Checked
Verdict: For NPC voice lines and SFX; free-plan output is non-commercial, so a paid plan is required to ship.
- Best for
- NPC voice lines and SFX on a paid plan
- Tasks
- Voice & dialogue, Music & SFX
- Engines
- Any (standard file export / engine-agnostic)
- Price & free tier
- Free plan 10,000 credits; non-commercial only
Free US$0 (10,000 credits). Starter US$6, Creator US$22 (US$11 first month), Pro US$99, Scale US$299, Business US$990 per month. Enterprise custom.
Source: https://elevenlabs.io/pricing - Export formats
- MP3 (default), PCM and other API output formats
Source: https://elevenlabs.io/docs/api-reference/text-to-speech/convert - Commercial use & licence
- Commercial on paid plans only
Terms: free-plan users may only use the Services for non-commercial purposes; paid-subscription users may use them commercially (subject to the Prohibited Use Policy).
Source: https://elevenlabs.io/terms-of-use - Revenue share / caps
- Not stated by vendor
- API
- Available REST API
Source: https://elevenlabs.io/docs/api-reference/text-to-speech/convert - MCP server
- Official MCP server Hosted MCP server (OAuth)
Source: https://elevenlabs.io/mcp - Last checked
We summarise what the vendor's own pages say on the date above. "Not stated by vendor" means we couldn't find that detail on the vendor's pages. Read the vendor's current terms before you ship anything.