Retro Diffusion

Pixel-art-specific image models for sprites, tiles, tilesets and animations, plus low-poly 3D model generation with export for Godot, Unity and Unreal. Also sells an Aseprite extension.

Visit official site ↗Pay as you goCommercial use allowed

#1 in Concept art & 2D assetsranked on game-dev fit · how we rank

Can I use Retro Diffusion in a commercial game?

Yes Yes. Retro Diffusion's published terms allow commercial use on every plan.

What the terms say: Official FAQ: "Everything you generate is yours, for personal and commercial projects alike." Read the vendor's terms ↗ · Checked

Verdict: For pixel-art devs who want pay-per-image pricing with no subscription; the site says all output is yours for commercial use.

Best for
Pay-per-image pixel-art sprites and tiles
Tasks
Concept art & 2D assets, 3D model generation
Engines
Godot, Unity, Unreal
Price & free tier
Free trial or credits only Free starting balance for new accounts
Pay per generation from a prepaid balance: images from US$0.03 (RD Fast), US$0.06, US$0.18 (RD Pro); animations from US$0.07 per clip. New accounts get a free starting balance.
Source: https://www.retrodiffusion.ai/
Export formats
Not stated by vendor
Commercial use & licence
Commercial use allowed
Official FAQ: "Everything you generate is yours, for personal and commercial projects alike."
Source: https://www.retrodiffusion.ai/
Revenue share / caps
Not stated by vendor
API
Available REST API (pay per generation)
Source: https://github.com/Retro-Diffusion/api-examples
MCP server
Official MCP server Hosted MCP server
Source: https://github.com/retro-diffusion/retro-diffusion-mcp
Last checked

We summarise what the vendor's own pages say on the date above. "Not stated by vendor" means we couldn't find that detail on the vendor's pages. Read the vendor's current terms before you ship anything.

Compare side by side:PixelLab vs Retro Diffusion

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