
#9 in Music & SFXranked on game-dev fit · how we rank
Can I use Udio in a commercial game?
No No. Udio's published terms don't allow commercial use.
What the terms say: Current Terms of Service list exploiting the Services or any Output for any commercial purpose among prohibited uses. Not suitable for shipping in commercial games under these terms. Read the vendor's terms ↗ · Checked
Verdict: For personal music experiments only; its current terms prohibit commercial use of output, so it isn't suitable for shipped games.
- Best for
- Personal music experiments only (not for commercial games)
- Tasks
- Music & SFX
- Engines
- Any (standard file export / engine-agnostic)
- Price & free tier
- Free plan 10 credits/day, 100/month
Free US$0 (10 credits/day, 100/month). Standard US$10/month (US$8 billed annually). Pro US$30/month (US$24 billed annually).
Source: https://www.udio.com/pricing - Export formats
- Not stated by vendor
- Commercial use & licence
- Not allowed
Current Terms of Service list exploiting the Services or any Output for any commercial purpose among prohibited uses. Not suitable for shipping in commercial games under these terms.
Source: https://www.udio.com/terms-of-service - Revenue share / caps
- Not stated by vendor
- API
- No public API Help centre says there is no public API
Source: https://help.udio.com/en/articles/10756277-udio-public-api - MCP server
- None found No official MCP server found
- Last checked
We summarise what the vendor's own pages say on the date above. "Not stated by vendor" means we couldn't find that detail on the vendor's pages. Read the vendor's current terms before you ship anything.